Red Alert 3 (Beta) Impressions

Please note: I must stress these are my impressions from the beta (v1.4), and may not represent the final product.
Because I bought Command and Conquer 3: Kane's Wrath, I was given access to the Red Alert 3 beta program. Additional keys have been released as part of an exclusive deal between EA and Fileplanet, first to their (Fileplanet) premium account holders but most recently to the free accounts too.
The beta is limited to online multiplayer only and to four maps (2x 2v2 and 2x 1v1 maps), but there is no limit to access to the three factions and their respective units.
Gameplay
It's hard to comment if the gameplay is good, bad or otherwise in a restricted beta of a game especially when it is limited to just multiplayer, but I can draw comparisons. It plays much like any RTS - you collect resources, create buildings that provide X resource (in this case, electricity), create units, provide defense, or unlock further units (in the case of Russia; the Allies and Empire of the Rising Sun both 'research' the next tier of units). There is nothing particularly different or innovative with the gameplay presented in RA3.
The previous two games released by EA since acquiring Westwood/C&C rights have been C&C: Generals (and it's expansion, Zero Hour) and C&C3:Tiberium Wars (and it's expansion, Kanes Wrath), if I was to pick which one RA3 is most like, it'd definitely be Generals.
Generals has a "rewards" system, where you earn "experience" by doing stuff, which could include creating buildings, units, or removing substantial chunks of the enemy. In return, you could spend your experience on three rewards trees (dubbed at the time 'General Abilities'), which included unit upgrades, aerial assaults, spawning units anywhere on the map, etc. RA3 features the same system, although the rewards don't seem to be turning-the-tide-of-battle as some of the Generals rewards were (hint, this is a good thing – it sucks when all your hardwork can be undone by an enemies reward).
Zero Hour introduced another dimension of combat (sea, alongside air and ground) to Generals (which does not appear in C&C3), but is present in RA3. While this does have the problem that the developers have to balance yet another playing field, it really does add so much more to the game.
Graphics/Art Style
While I haven't played a lot of the older games in the C&C universe, I've played a fair bit of Generals, and C&C3, and it is safe to say the visuals in RA3 are nothing like those. The easiest comparison would be Half-Life 2/Counter Strike to Team Fortress 2. The former are 'realism' shooters while the latter is a stylised, over the top, brightly coloured piece of art. RA3 falls into latter category, having many over the top effects and everything is very brightly coloured.
Like all games thus far based on SAGE (or RNA as its now known) it has appealing visuals in the unit models, detail textures, and particle effects, but throw it into a multiplayer arena and massive slow downs occur unless all players turn the graphics quality down. The game doesn't become choppy as if frames are being skipped, it simply slows down the game speed so it takes longer for things to occur. With C&C3, I found settings that were silky smooth in single player, even during the epically scaled final battles, would bring the game to its knees in even the smallest 1v1 game online.
Problems
While this is a beta and you must expect most bugs or problems that will be fixed, it is hard not to see some that will never be fixed given the track record of EA.
Gamespy
For reasons that have never benefited actual gamers, Gamespy is involved in the multiplayer aspect of RA3, providing the chat lobby and game match making services. It is extremely rare (Quake…sure) to see a game that has benefited from Gamespy's assistance with lobby/match making – and RA3 is no different. It mimics all the flaws of C&C3's online play, where available games often don't appear at all or the list continually expands and contracts so fast that it is often impossible to actually select the game you wish to join! One of the worst 'features' is that you have to be in the chat lobby (and currently there is over twenty) of the game creator to see the game; change lobbies and you see a different subset of available games.
Netcode
One thing that has played SAGE/RNA games has been poor networking code. During the days where I semi-frequented a gaming focused NetCafe, it was rare to see a LAN game of Generals finish without at least one of the players crash out due to network issues. The initial release of Kane's Wrath was plagued with a 'out-of-sync' issue, which after a period of time would just lose connection with other players, rendering the game useless. EA denied that such a problem existed (stating it couldn't be replicated and that a very small percentage of the player base was effected) for some time, until they decreased such occurrences with a patch (but not totally removed) after three months!
In RA3, I've already seen one or two out-of-sync issues, and many players randomly dropped from the game!
Balance
In one of the patches C&C3, the ability to construct multiple defenses at once by building multiple cranes was removed. It was a fairly drastic change, and effected singleplayer as well. I can't help but shake the feeling that there will be some major balance upsets after the release of the game. Russian submarines currently seem to be overly powerful just as their Terror Drones are – to the point where I've had a few games where people have quit when others have gone Russian.
Will it drain my wallet?
The inevitable question is: despite its flaws, is this game "good enough" to be worth shelling out for? If you're a hard core C&C/RA fan, it's got some solid stuff in there which you'll love. If you are a C&C/RA fan but are a Westwood purist? Not a chance – there is too much of the "EA Influence" inherited from Generals and C&C3. I fall short of being a fanatic to the series or to Westwood so the decision is a little tougher. I've been burnt by the flaws in Tiberium Wars and Kane's Wrath and generally poor support by EA in those games as well as Battlefield 2/2142, but RA3 does offer some genuinely different gameplay to be entertaining.
My answer is, no, I won't be buying it upon launch because I don't feel it is worth the launch RRP of AUD$99.95; while the game might be fun, it's just too "same-y" in both the good and bad aspects. If I can find it for AUD$60 or under, I'll reconsider, but for now the similarities in gameplay to C&C3 and Generals are just encouraging me to hold tight to my money until StarCraft 2 is released.
Gallery
Comments
3 Comments
Trackbacks / Pingbacks
-
[...] skip a full break down of Red Alert 3, as I've already covered a fair bit of it in my review of the beta. Not much changed from the beta in terms of units or balance, so this is more to do with the single [...]




boy speed night minor right apple
white jhon woman man mail german house house