First C# Stuff

12 December 2006 Tags  ,

I started with University of Texas' CS105 Assignment 1, and wrote Boggle.
Its not perfect, or very well written, but I was just getting the basics, and couldn't care less about refining it.

pong.jpg

Then I followed LearnXNA's tutorial on creating Pong.
Its very basic - no score counting, not much in the way of difficulty increases, etc. They could all be added, but I'm worrying more about learning the means to make a game, rather than tweak said built game.
I used my 'own' collision detection method, which brought back memories of my version of Snake (Snake 2K1 I think I called it) that I wrote in Turbo Pascal 6 for a Year 10 programming class at Melbourne High.
If I can find that, I'll be sure to convert it ;)
Update: I've found it (funnily enough, in my Document/Programming/Pascal/ folder), and it was Snake 2K+1!
I'll look at the code, see if I can figure out what I was doing (I wasn't big on comments back then…), and try and convert it when I get back from my trip

I'm 'over' sprite based games, I might try my hand at some sort of 3D Game (or at the least "move X object around Y scene with the arrows and mouse")


Comments

3 Comments

  1. Luke says:

    US university assignments ftw!

    Know what library you're gonna use for 3D programming yet? Does C# have OpenGL bindings (don't see why it wouldn't) ? Or would you try your hand at DirectX ?

    I get bored of making games easily. Small games (like pong) are just too small and 3D games are too big for me to bother :\ "The tragedy of humans", as one of my lecturers puts it :(

  2. Paul says:

    XNA, effectively, is DX9c, from what I can gather.

    Ryan wants a remake of Wacky Wheels, so I'll try my hand at that eventually.
    Or 3D Pong at the least ;)

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