Best bug ever in a game

6 August 2007 Tags  ,

no-usb.jpgGames often have bugs in them, usually in the form of not being able to complete a mission or quest, or in-balances like a knife being able to sniper.
While we're probably seeing more buggy games due to how quickly games tend to be pumped out these days, more often than not, these issues get addressed during the support lifespan of the game (at least in the PC arena).

Today I encountered what I must admit is the best bug I've ever seen in a game.

While trying to frag Ryan in FEAR (he had FEAR, I had FEAR Combat - the free multiplayer version), I discovered after about five minutes into the game, that my frame rate dropped from (what I perceived to be) 60 frames a second down to under 20 frames a second.
Given FEAR is a shooter, frame rates as well as low ping can make all the difference.

A restart of the game, fixed, at least for another five minutes. Fine, I rebooted my system, seeing that Visual Studio Orcas had half crashed. Again, once I reached that magical mark of 300 seconds, the frame rates plummeted like Lemmings.

As it did, Ryan managed to sneak a few bullets into me and shoved me into spectator mode, waiting for me to click to respawn. I decided a quick search on Google would be in order to see if I was the only one (search term was "fear slowdown"). The eight result yeilded something I initially dismissed as so rediculous it could never possibly be, that USB mice and keyboards were dropping my framerate.
Given I was on my laptop however, I decided that I'd give this preposterous idea a go, unplugging my Logitech G5 2007 and G15 (I'm a Logitech fanboy, I also run their Z-5400 speakers), and restarted the game.

Two hours later, my framerates continued to be far beyond that which was achivable with a mouse. It's a pity I can't say the same for my score.


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